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Jigsaw Artistry

A relaxing jigsaw game for phones with 606 images, curiosities and missions, released on Google Play in 2024 and playable in the browser on itch.io.

The game

Jigsaw Artistry is a relaxing jigsaw puzzle game for phones. It has 606 images in three collections: 186 classic paintings, 192 photographs and 228 digital artworks, which its itch.io page discloses as AI-generated. Every image comes in five sizes, XS to XL, from 12 to 576 pieces, or from 16 to 1,024 on a square image. Finishing a puzzle at any size unlocks its curiosity, a short card about the painting and its painter or about the picture. Golden pieces unlock 35 more, on the history of jigsaw puzzles. Missions and achievements pay out coins and hints, and coins unlock new images.

It was released on Google Play in 2024. Today it is playable in the browser on itch.io, whose page I confirmed is live on 2026-10-27, and there is a short video of it on YouTube. Both links are under Links at the end of the page.

The categories screen. Four tiles on a green background, each a collage of puzzle images: My Puzzles, Digital, Photo and Fine Art. The Fine Art tile shows Klimt's The Kiss and a Van Gogh self-portrait. A coin counter reading 150 sits in the brown bar at the top.
The collections.
A 16-piece puzzle of Carl Reichert's The Kittens' Recital, six pieces in. The placed pieces show kittens on a piano and an open music book over a faint ghost of the whole painting. Loose pieces are stacked at the left and right edges, and one waits in a tray at the bottom. Home, settings and hint buttons sit at the top left, zoom buttons at the top right.
A 16-piece puzzle, six pieces in.
A gold curiosity card on a blue sunburst. It reads: Name: The Kittens' Recital, by: Carl Reichert, then a paragraph saying it is one of Reichert's most popular paintings, reproduced many times, now in the public domain and often used to illustrate children's books.
The curiosity a finished puzzle unlocks.
The Missions screen. Three brown cards, with the top of a fourth below them: Puzzle Explorer, complete 5 puzzles, progress 1 of 5; Art Connoisseur, complete 5 puzzles featuring artwork, 1 of 5; Digital Explorer, complete 1 puzzle featuring digital assets, 0 of 1. Each card lists its reward in coins and hints.
Missions, paid in coins and hints.

What is in the repository

It is a Unity project, on Unity 6000.3 with the Universal Render Pipeline. Its default branch has 450 commits, the first from 2023-11-02 and the last from 2026-10-11, counted on 2026-10-27. 444 of them came in five months, from November 2023 to March 2024, while the version went from 0.2.9 to 104. The other six are from October 2026.

The game's own code is the 66 C# scripts in Assets/Game/Scripts, 6,872 lines. I counted lines as git blame does, blank lines and comments included. Every other C# file in the repository belongs to the puzzle kit, the ad SDK or a package.

The kit I built on

The puzzle itself comes from a third-party kit, the Jigsaw Puzzle Kit (version 4.3), imported on the first day. Its manual lists what it brings: puzzle generation and import, the gameplay logic, a camera that pans and zooms, hints, dialogs and saves. Cutting an image into pieces, dragging them and snapping them into place is the kit's work, not mine. Its 21 scripts and 6,193 lines are outside my count. 132 of those lines are my later edits, such as a camera zoom set by the puzzle size and zoom buttons, and I leave those out too.

What I built is the game around it:

2026: Unity 6 and the browser build

On 2026-10-10 I moved the project from Unity 2022.3 to Unity 6 (6000.3), with Claude, and the same commit added a build profile for the web. That day I also removed the QUDO integration, a third-party monetisation SDK with its own coin packs, highscores and achievement ids, in one commit across 174 files, and took the shop out of the scenes.

Two fixes followed for the browser. Thumbnails came back blank there, because the game read its saved images back through a file:// address, which browsers refuse; the web build now reads the file and decodes it directly. And on a fresh save the coin counter could show encrypted text, because a one-time migration encrypted the starting reward a second time; it now runs before anything reads the saves. The itch.io page went up the same day.

My part

Blame says whose commit a line is in, and nothing more, so I claim only what the history shows.

Stack

  • Unity 6000.3
  • URP
  • C#
  • LevelPlay ads

Credits

Published by Embratic. The core puzzle engine is a third-party kit, the Jigsaw Puzzle Kit, and the ad SDK and the save and editor packages are third-party too. The paintings are classic works by their painters, and the digital artworks are AI-generated.

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