Alexandru Staicu

Applied AI Engineer

I build AI systems that talk to each other, and I measure what they say.

Lab notebook: 6 expectations, 3 wrong
1-llmTacitAgent opscomm-meshLLM Dungeonquest-builderRoots & RunesThe Shrouded ParchmentsAstroblast RampageEmbraticJigsaw ArtistryHex-cityprototypeai-automations0-librariestool-kitEarlier versionsEarly work

All projects

About

I'm Alex, an applied AI engineer in Bucharest, working remotely. I build systems around language models, from a control plane that runs local LLMs on one ordinary machine to the tooling that keeps coding agents in bounds. Then I measure them, and every number on this site traces back to a record.

I'm also a full-stack engineer, first in .NET and Angular and then in TypeScript and React, and I make games in Unity. I studied mathematics and informatics at the University of Bucharest. In 2023 I founded Embratic, a two-person indie studio with the artist Blue Olive. The network above is all of it at once: the AI projects, the games, and the tools that connect them.

Early work: Unity prototypes, 2022–2023

Experience

  1. 2024 – present

    Zoot (Enigma Lake) · Senior Full-Stack Engineer

    Live real-money web games (Crash, Plinko, Mines, Tower, Dice): 31 titles in about 18 months, the asset loader rebuilt from ~5–10 FPS to 40–60 FPS, and peaks of ~30K players.

  2. 2022 – 2023

    MEGA Studio · Unity Developer

    Unity games including Scratch Cards Pro and Plinko World, with PayPal payouts, Firebase and PlayFab integrated.

  3. 2021 – 2022

    Freelance Unity · Unity Developer

    Zombie War for Divine Code Productions, and a 3D gallery.

  4. 2012 – 2021

    Earlier · .NET / Angular full-stack

    Enterprise .NET, Angular and SQL: pharma sales-force software, travel-provider integrations, banking and insurance platforms; team lead of four at one company.

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