Alexandru Staicu
Applied AI Engineer
I build AI systems that talk to each other, and I measure what they say.
Lab notebook: 6 expectations, 3 wrongAll projects
AI systems
Games
- Roots & Runes1,115 commits on master, 185 quest assets
- The Shrouded Parchments1,109 commits, 234 C# scripts outside asset packs
- Astroblast Rampage294 commits, 7.9k lines of C#, 87% in my commits
- EmbraticFounded 2023, two people
- Jigsaw Artistry450 commits, 6.9k lines of C# in the game's scripts folder
- Hex-cityprototypePrototype, not a released game
Tooling
About
I'm Alex, an applied AI engineer in Bucharest, working remotely. I build systems around language models, from a control plane that runs local LLMs on one ordinary machine to the tooling that keeps coding agents in bounds. Then I measure them, and every number on this site traces back to a record.
I'm also a full-stack engineer, first in .NET and Angular and then in TypeScript and React, and I make games in Unity. I studied mathematics and informatics at the University of Bucharest. In 2023 I founded Embratic, a two-person indie studio with the artist Blue Olive. The network above is all of it at once: the AI projects, the games, and the tools that connect them.
Early work: Unity prototypes, 2022–2023Experience
2024 – present
Zoot (Enigma Lake) · Senior Full-Stack Engineer
Live real-money web games (Crash, Plinko, Mines, Tower, Dice): 31 titles in about 18 months, the asset loader rebuilt from ~5–10 FPS to 40–60 FPS, and peaks of ~30K players.
2022 – 2023
MEGA Studio · Unity Developer
Unity games including Scratch Cards Pro and Plinko World, with PayPal payouts, Firebase and PlayFab integrated.
2021 – 2022
Freelance Unity · Unity Developer
Zombie War for Divine Code Productions, and a 3D gallery.
2012 – 2021
Earlier · .NET / Angular full-stack
Enterprise .NET, Angular and SQL: pharma sales-force software, travel-provider integrations, banking and insurance platforms; team lead of four at one company.